图书情报知识 ›› 2022, Vol. 39 ›› Issue (6): 45-54.doi: 10.13366/j.dik.2022.06.045

• 专题 · 人工智能驱动下的信息管理 • 上一篇    下一篇

知识社区中游戏化设计对用户生存的影响——以徽章机制为例

康乐乐,宋一葭,陈瑾   

  • 出版日期:2022-11-10 发布日期:2023-02-24

The Impact of Gamification Design on Survival Time of Users in the Knowledge Sharing Community: A Case of Badges

  • Online:2022-11-10 Published:2023-02-24

摘要: [目的/意义]为了促进用户持续参与到知识共享社区中,越来越多的平台开始引入如徽章体系等游戏化设计来促使用户留存,但系统性探索不同类别徽章如何影响不同生命周期用户生存的研究还较为缺乏。[研究设计/方法]利用用户徽章数据和用户行为数据,采用Cox比例风险回归模型来分析游戏化设计与用户生存之间的关系。收集Stack Overflow中1,495,002个用户的数据,根据生存时长将用户所处周期分为引入期、成长期和成熟期,采用Cox模型对不同类型游戏化徽章在用户从引入期跨越到成长期、从成长期跨越到成熟期的影响进行两组生存分析。[结论/发现]实证结果显示,在两个跨越过程中徽章的授予均能抑制用户的流失,促进用户的留存,但不同类型的徽章在不同的阶段对用户产生的效果不同。[创新/价值]发现对处于不同生命周期的用户需要采用不同的游戏化策略来促进他们的留存,该发现对于游戏化设计、知识共享社区运营具有理论和实践意义。

关键词: Cox模型, 生存分析, 游戏化设计, 在线知识社区

Abstract:  [Purpose/Significance] In order to promote the continuous participation of users in the knowledge-sharing community (KSC), more and more platforms have begun to introduce gamification designs such as badge systems to retain users, but there is still a lack of research on how various types of badges influence the survival of users in different life cycles. [Design/Methodology] This study addresses this omissionby adopting Cox proportional hazard regression models and using the user badge data and user behavior data. We collect data from 1,495,002 Stack Overflow users and divide them into stages ofintroduction, growth and maturity by their survival time. Then, survival analysis with Coxmodel is conducted to investigate how various types of badges influence the survival time of users. [Findings/Conclusion] The empirical results show that in both leapfrog processes, granting badges can inhibit users losses and promote users retention, but different types of badges have different effects on users at different stages. [Originality/Value] In this study, it is found that different gamification strategies need to be adopted for users in different life cycles to promote their survival, whichhas direct theoretical and practical significance for gamification system design and knowledge-sharing community management.


Key words: Cox model, Survival analysis, Gamification, Online knowledge community