Documentation, Informaiton & Knowledge ›› 2023, Vol. 40 ›› Issue (5): 118-126.doi: 10.13366/j.dik.2023.05.118

• Library, Document & Communication • Previous Articles     Next Articles

Narrative Expression, Media Presentation and Practical Path of Digital Humanities from the Perspective of Gamification Narratives

LIU Ke, LIU Rui   

  1. School of Information Resource Management, Renmin University of China, Beijing, 100872
  • Online:2023-09-10 Published:2023-10-22
  • Contact: Correspondence should be addressed to LIU Rui, Email: liurui2021@ruc.edu.cn, ORCID:0000-0002-8420-9236

Abstract: [Purpose/Significance] This paper analyzes the current status of digital humanities projects in China in terms of the number and content, and explores the driving and reforming effect of gamification narratives on digital humanities, as well as the feasibility of applying gamification narratives to digital humanities. [Design/Methodology] Based on teasing out the concept and core elements of gamification narratives, this paper elucidated gamification narratives in digital humanities projects with case analysis from two dimensions of narrative expression and media presentation. [Findings/Conclusion] The paper puts forward the practical path of gamification narratives in digital humanities from four aspects: mining characteristic cultural genes, constructing open narrative text, improving feedback loops in platforms, and designing multi-media matrix. [Originality/Value] Gamification narratives provide a new perspective for digital humanities projects development, and enrich the development concepts and methods of current digital humanities projects.

Key words: Gamification narratives, Digital humanities, Narrative expression, Media presentation, Resources development