图书情报知识 ›› 2023, Vol. 40 ›› Issue (5): 118-126.doi: 10.13366/j.dik.2023.05.118

• 图书、文献与交流 • 上一篇    下一篇

游戏化叙事视域下数字人文的叙事表达、媒介呈现与实践路径

刘珂, 刘芮   

  1. 中国人民大学信息资源管理学院,北京,100872
  • 出版日期:2023-09-10 发布日期:2023-10-22
  • 通讯作者: 刘芮(ORCID:0000-0002-8420-9236),博士研究生,研究方向:数字叙事、档案资源开发利用,Email:liurui2021@ruc.edu.cn。
  • 作者简介:刘珂(ORCID:0000-0003-2650-8243),博士研究生,研究方向:档案学基础理论、档案资源开发利用,Email:liuke06@ruc.edu.cn。

Narrative Expression, Media Presentation and Practical Path of Digital Humanities from the Perspective of Gamification Narratives

LIU Ke, LIU Rui   

  1. School of Information Resource Management, Renmin University of China, Beijing, 100872
  • Online:2023-09-10 Published:2023-10-22
  • Contact: Correspondence should be addressed to LIU Rui, Email: liurui2021@ruc.edu.cn, ORCID:0000-0002-8420-9236

摘要: [目的/意义]基于研究数量和研究内容,分析我国目前数字人文项目开发现状,探讨游戏化叙事对数字人文的驱动和变革作用及其应用于数字人文的可行性。[研究设计/方法]在梳理游戏化叙事概念及其核心要素的基础上,结合具体案例,从叙事表达和媒介呈现两个维度总结目前在数字人文项目中体现的游戏化叙事理念。[结论/发现]提出数字人文游戏化叙事的实践路径,即挖掘特色文化基因、构建开放叙事文本、完善平台反馈机制、打造多元媒介矩阵。[创新/价值]游戏化叙事为数字人文项目开发提供了一个新视角,可丰富现有数字人文项目的开发理念和开发方式。

关键词: 游戏化叙事, 数字人文, 叙事表达, 媒介呈现, 资源开发

Abstract: [Purpose/Significance] This paper analyzes the current status of digital humanities projects in China in terms of the number and content, and explores the driving and reforming effect of gamification narratives on digital humanities, as well as the feasibility of applying gamification narratives to digital humanities. [Design/Methodology] Based on teasing out the concept and core elements of gamification narratives, this paper elucidated gamification narratives in digital humanities projects with case analysis from two dimensions of narrative expression and media presentation. [Findings/Conclusion] The paper puts forward the practical path of gamification narratives in digital humanities from four aspects: mining characteristic cultural genes, constructing open narrative text, improving feedback loops in platforms, and designing multi-media matrix. [Originality/Value] Gamification narratives provide a new perspective for digital humanities projects development, and enrich the development concepts and methods of current digital humanities projects.

Key words: Gamification narratives, Digital humanities, Narrative expression, Media presentation, Resources development